Tehazysh

https://www.dndbeyond.com/characters/149002040

Tey-a-zeesh (tey/teya)

Stuff

Proficiencies

Arcana Insight

Spellcasting

You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.

Sorcerous Origin

Shadow Magic

Eyes of the Dark

You have darkvision out to 120 ft. [3rd] You learn the darkness spell and can cast it with a spell slot or by spending 2 sorcery points (you can see through the darkness created by the spell if cast with sorcery points).

Strength of the Grave

When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 HP (and can't use this feature again until you finish a long rest).

Ability Score Increase

Your Dexterity score increases by 2.

Darkvision

You can see in darkness (shades of gray) up to 60 ft.

Keen Senses - BR, pg. 23

You have proficiency in the Perception skill.

Fey Ancestry - BR, pg. 23

You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance - BR, pg. 23

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training - BR, pg. 23

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip - BR, pg. 24

You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.

Chill Touch(Cantrip)

Extra Language - BR, pg. 24

You can speak, read, and write one extra language of your choice.

Common Sign Language


https://www.heroforge.com/load_config%3D527999470/

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